Dev Log #8 - The Cast..


Back in December of last year (2023), when Anastasia had put the final touches on TagTime’s splash art and established the concept for the game's characters, we could hardly imagine how their three-dimensional counterparts would materialize. Creating a single interactive anthropomorphic character, let alone multiple, is a daunting task, to say the least. Neither of us had extensive experience in developing such characters from the ground up. However, thanks to Lucas's eagerness to learn and his hard work, we now have all five characters modelled, rigged, and animated in 3D. Well, except for the fairy she still needs rigging 😀

On the programming side of the game, we are still working on our major netcode revision. The last month has felt like a desert wandering in terms of making any impactful progress programming-wise. But now, this week, it feels like all the small pieces are coming together nicely. In two weeks, we should be able to play a match with our visual overhaul.

In our two previous dev logs, we teased that we would soon release a new playtest build with the new visuals. However, that plan has somewhat changed. We have decided to take the time to prepare for a major push of our visual overhaul. This means updating our storefronts, creating new trailers, and changing how we approach our marketing efforts. We are also reconsidering how you can access a build of the game, whether it will be released as a demo, for closed testing, or solely through our Discord channel, is yet to be decided.

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