Dev Log #5 - Introducing 'Luske'..


Ever since our first dev log, we’ve been teasing the new champions coming to TagTime. In our last dev log, we showed you the beautiful progress Lucas had made in fleshing out the pig in three dimensions.

As excited as we are about the pig, everyone in Fantasyland knows that he’s smug and self-satisfied - more on that in another post 😉. The true star of the show is our big bad wolf that goes by the name of ‘Luske’ (a Danish nickname for a sneaky fella).

‘Luske’ in all his glory 🤩


Everyone and their spouses love villains (😬), and ‘Luske’ is no exception. Don’t be fooled by his terrifying and vicious appearance; he’s just a good boy trapped in a baddie’s body. But like all the other fantasy creatures, he has a part to play, and ‘Luske’ is the ever-hungry wolf destined to be fooled in his attempt to satisfy his hunger. 

Poor ‘Luske’...


‘Luskes’ charge attack. Don’t mind the lack of feedback from the barricades. This video is recorded in a ‘visuals’ test scene without any game logic.


Lucas took the creation of 3D ‘Luske’ to a new level. Due to ‘Luske’s anatomy, it was not possible for Lucas to rig him with a humanoid rig - which could have saved us some time on the animation side, as humanoid animations are easily acquired. Instead, Lucas had to build a generic rig, meaning he has to create all of ‘Luske’s’ animations by hand.

*Rigging a 3D model is the process of setting up, or defining, the bones and joints in the model. These bones and joints can be rotated, moved, and scaled over time to animate the model.

‘Luske’, the pig, and all of our new beautiful assets will come to the game in one big update. We are not certain when, but a late February target seems possible. Currently, none of us are implementing the assets into the game, but soon our colleague Peter will come to the rescue. His wizardry will surely make our new assets come alive in the best way possible. Lucas and Anastasia are busy producing the last important assets for this significant visual update. Carl and Mikkel are working hard refactoring the netcode in the game. Whether that will be included in the visual asset update remains to be decided, as there are too many unknowns at the moment. Finally, Anton is working hard on the business side of things, making it possible for us to work on this gem of a game.

Thanks for reading!

Connect with us on Discord, Steam, or any platform convenient for you.

Leave a comment

Log in with itch.io to leave a comment.